Feel free to explore the model: use the Model Inspector (bottom right) to view the wireframe and the textures. The game's ghost shader doesn't carry over to Sketchfab, so see the annotation for how I approximated it.
Slip, the shopkeeper character from Kiln, made at Double Fine Productions. I modeled, textured, and built a custom rig for him.
The rig was fairly complex, because we weren’t sure at the start how extensive Slip’s movements would be. Our talented animators suggested keeping him in this pose instead of the usual A-pose.
Feel free to explore the model: use the Model Inspector (bottom right) to view the wireframe and the textures. The game's ghost shader doesn't carry over to Sketchfab, so see the annotation for how I approximated it.